AI Insights · Timothy · January 2022
Top 5 Idler Games on Android in France, Q4 2021
In Q4 2021, leading idler games on Android in France showed varying performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights.
In the fourth quarter of 2021, the top five idler games on the Android platform in France showcased diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals intriguing insights into the performance of these popular games.
Stone Miner from ZPLAY Games experienced a gradual decline in weekly downloads, starting from around 50K in late September and dipping to approximately 9K by early December. However, there was a notable surge to 17.5K in the final week of December. Weekly revenue for the game peaked at about $447 in mid-October before steadily decreasing to around $125 by early December. Active users also saw a downward trend, beginning at 136K and ending the quarter at roughly 40K.
Idle Miner Tycoon: Gold & Cash by Kolibri Games maintained a relatively stable performance. Weekly downloads saw a peak of 24K in early November, before gradually dropping to 7.8K by mid-December and rising again to 11.9K at the end of the year. Revenue showed a similar pattern, peaking at approximately $6.6K in late December. Active users increased from 105K in late September to 151K by the end of November, before settling at around 108K in the final week of December.
My Little Universe from SayGames Ltd saw a steady increase in weekly downloads, starting at 14.7K in late October and reaching around 24K by early December. Revenue for this game also rose significantly, from $259 in mid-November to approximately $4.6K by the end of December. Active users followed an upward trend, beginning at 14.3K and peaking at around 59.6K in early December, before stabilizing at approximately 48K by the end of the year.
Idle Lumber Empire by AppQuantum showed a fluctuating pattern in terms of downloads and revenue. Downloads decreased from 25.7K in late September to around 7.5K in late November, then surged to 25.6K by the end of December. Revenue increased steadily, starting at $4.2K in late September and peaking at approximately $13.5K in the final week of December. Active users saw an initial decline from 38K to 16.2K by mid-November, before climbing back up to 39.8K by the end of December.
Finally, Moon Pioneer by VOODOO experienced a significant fluctuation in weekly downloads, peaking at around 49.5K in late October and then falling to about 4K by the end of December. Revenue followed a similar trend, with a high of $903 in late October and decreasing to $125 by the end of the year. Active users also saw a notable drop, starting at 64K in late October and ending at approximately 12.2K in December.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.